Refinment GUide
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Refinment GUide
Refinement System Testing Results
Refinement Town: All towns
Refinement Materials:
Refine (Weapon, Life Orb, Gems)
Weapon: Grade C ~ S Weapon X1
Special weapons such as hero weapons, blood sword etc can not be refined
Refinement is not related to soul crystals, any weapons thats got SA can be refined as well
After refinement, weapon can not be traded, dropped
After refinement, weapon can not be stored in guild warehouse, nor can it be sent to your other characters by using the warehouse, this can only be stored in the characters personal warehouse
After refinement, the weapon can not be traded with NPC, nor can be traded with blacksmith for a higher grade weapon, nor can be combined into a dual sword
Refinement can be cancelled, but it requires more $$$
Life Orb: Only requires 1
There are 4 types of life orbs (normal, medium grade, high grade, special grade)
Life Orbs can be found in 10 different levels (46, 49, 52, 55, 58, 62, 68, 70, 76)
Life Orb (type) affects the looks of the weapon after refinement
Life Orb (level) affects weapon abilities and by how much after refinement, this is also limited by the life orb level.
Life Orbs can now be obtained through mob hunting.
Gemstones S Grade Weapon requires 25 C Grade gemstones
A Grade Weapon requires 20 C Grade gemstones
B Grade Weapon requires 30 D Grade gemstones
C Grade Weapon requires 20 D Grade gemstones
Refinement Results: The ability refinement adds to a weapon depends on the Life Orb level and weapon leve
Refinement results (through scarcity of the life orb) into 4 different colors. (probability depends on the Korean Testing Server + Taiwan Testing Server)
Blue: probability is high, generally increases battle ability, but will not increase basic elements (CON/STR/WIT/INT/MEN/DEX)
Yellow: probably medium, generally has the effects from a blue refinement, and also might increase basic elements.
Purple: probability low, weapons that are refined with this color will have an increase in ability affects. (E.g. CON +1, magic attack: affect of dark magic based affects.)
Red: probably low, weapons that are refined with this color will increase in ability effects, and interface will show purple (not sure if this makes sense to me) e.g. p.def + 12.7, mp regen+0.1, reduce mp usage
From the testing results on Taiwan Testing Server (TTS), it seems like red and purple are very similar, might be because there werent that many of them. From the results of KTS, red has less probability than purple, not to mention its got better effects than purple. However the better effects depends on each character.)
Low level Life Orbs, might also be able to refined to a red/purple affect, however the refinement level is pretty low
High level Life Orbs, might also be able to refined to a higher bonus effect and higher refinement level, therefore results in better refinement effects (not that it makes too much sense to me either )
Low probability Life Orbs, (high level, special level) and refinement effect level are not absolutely related
Low Probability Life Orbs, (high level, special level) and refinement amount (e.g. +20.7 vs +5.7 on a certain refinement ability) are not absolutely related
Lightening Effects:
After refinement, weapons would have the following effects
Normal Grade Life Orb & Medium Grade Life Orb generally would not generate lightening effects, unless it was refined to a red/purple result.
Normal Grade Life Orb & Medium Grade Life Orb, if these are refined to a red/purple result, it would generate a slight lightening effect.
High Grade Life Orb, after refinement would generate a medium lightening effect
Special Grade Life Orb, after refinement would generate a strong lightening effect
For a weapon that was enchanted to a blue color, after refinement, the original blue color would be lighter than before, it would look like a light blue lightening effect, the original enchant looks would decrease in color by a small amount
If a weapon was enchanted to a red color, the original red glow would turn into a yellow or golden lightening effect.
e.g. for a weak lightening effect, this picture contains a medium life orb, enchanted to purple, there is only a little glow in it.
medium lightening effect, high level life orb
strong lightening effect, special grade life orb.
a weapon enchanted with +4 or higher with lightening effect
a weapon enchanted +16 or up would turn into a yellow/golden lightening effect
Removing Refinement Information S grade weapon removal: 480k
A grade weapon removal: 330k (low A grade), 390k (mid A Grade), 420k (top A grade)
B grade weapon removal: 240k (low B grade), 270k (top B grade)
C grade weapon removal: 95k (Low C grade), 150k (mid C grade), 210k (top C grade)
After removal of refinement, the original SA would not be affected.
Afer removal of refinement, the weapon can be traded, sold, etc, etc
Refinement Limitations The most number of refinement can be added to a weapon is 4
Refinement ability can be categorized in 7 different types
Attacking Refinement Effects Type:
General ability would appear in all color results
Each kind of ability at most would appear 2 times, some that contain big numbers (e.g. +37.7 focus) would not appear 2 times with the same number.
The following is a list of outcomes that might appear:
o M.def, p.def
o M.atk, p.atk
o Increase in HP, MP, CP
o Regen speed in HP, MP, CP
o Focus
o Landing rate
o Agility
Basic Elements Refinement Type Would only appear in yellow, purple, red color results
The official site only indicated refinement effects in STR, CON, MEN, INT
Taking all info from the TTS/KTS, each weapon max +1 to only 1 of the above
Refinement ability with a probability when attacked Type (e.g. when making a p.atk, probability of causing a poison effect on the enemy) Only appear in purple and red refinement results
Weakness: low chance of happening
Refinement ability with a probability when under attacked Type.(e.g. when being attacked, probability of increasing self p.def) Only appears in a purple, red refinement result
Biggest weakness: low chance of happening, even when it happened, low chance of landing
Weakness: low chance of happening
Counter Attack Refinement Type Currently test results from TTS, this only appears with a red refinement result, purple unknown
Weakness: though this has a higher chance of happening compare to the 2 above, however landing rate is very low
Active Skill Type: (e.g. during a time period, lowers mp usage in p.atk) Only appears in purple, red refinement results
This appears as a new active skill for the character
Skill casting time, cool down time are all fixed, no skills / dances/ chants/ songs/etc can decrease it.
---------------------------
Refinement System
- The following list is not the complete list
- The following refinement list has different types of time of occurance , different types and effects
- When refinement is in effect, it's got its own landing rate, success rate as well as cool down time
Skill Type of Refinement:
Skills: - Open Locks
- CP recovery
- HP partially restored when taking damage upon enemy (something like Vampiric Rage)
- MP Recovery
- Cancel Target
- Recall
- Party Recall
- Big head
- Play with small fireworks
- Play with large fireworks
- play music when starting a party
- invincible
Buff Type- When someone has casted recall, MP recovery speed increases
- Increase the power of HP recovery spells
- Increase the effectiveness of hp recovery spells
- Increases PVP attack power
- Increases critical rate
- Increases Magic Attack critical rate
- When fall from tall area will not be injured
- Increases evasion rate
- Increases attack power
- Increases defense
- Increases landing rate
- Breath Boost
Counter Type (When under an attack, these effects would occur automatically)
Under an attack, these refinements continuously taking effect within a period of time- Increases defense
- Increases landing rate
- Increases critical rate
- Increases PVP power
Under an attack, these refinements would occur instantly
- Lower counter attacking speed
- Lower counter moving speed
- Counter Paralyze
- Counter petrified
Under an attack, there is a chance these refinements will take in effect
- Recovers own HP
- Recovers own MP
- Bless the body
Permenant Type (always there as long as it's equipped)
Permenantly in effect
- Increases weight gauge
- Lowers the damage when in a dangerous area
Continuously in effect within a period of time
- Lowers MP use when using skills
- Lowers the damage when falling from higher ground
- Increases p.atk
- Increases M.atk
- Increases Critical Rate
- Increases landing rate
Chances Type (occurs when under some type of conditions/chance)
When one does a critical hit
- chance of stun
- Continuously increase hate
- Continuously lowers hate
- Mana Burn
Chances when doing p.atk
- Continuously increase hate
- Continuously decreases hate
- Mana Burn
- Seal m.atk
- Seal p.atk & M.atk
Chances when casting a m.atk
- Sleep (before the effect vanishes this can not be recasted)
- Root (before the effect vanishes this can not be recasted)
- Petrified
- Paralyze
- Fear
- Bleed
- Seal m.atk
Refinement Town: All towns
Refinement Materials:
Refine (Weapon, Life Orb, Gems)
Weapon: Grade C ~ S Weapon X1
Special weapons such as hero weapons, blood sword etc can not be refined
Refinement is not related to soul crystals, any weapons thats got SA can be refined as well
After refinement, weapon can not be traded, dropped
After refinement, weapon can not be stored in guild warehouse, nor can it be sent to your other characters by using the warehouse, this can only be stored in the characters personal warehouse
After refinement, the weapon can not be traded with NPC, nor can be traded with blacksmith for a higher grade weapon, nor can be combined into a dual sword
Refinement can be cancelled, but it requires more $$$
Life Orb: Only requires 1
There are 4 types of life orbs (normal, medium grade, high grade, special grade)
Life Orbs can be found in 10 different levels (46, 49, 52, 55, 58, 62, 68, 70, 76)
Life Orb (type) affects the looks of the weapon after refinement
Life Orb (level) affects weapon abilities and by how much after refinement, this is also limited by the life orb level.
Life Orbs can now be obtained through mob hunting.
Gemstones S Grade Weapon requires 25 C Grade gemstones
A Grade Weapon requires 20 C Grade gemstones
B Grade Weapon requires 30 D Grade gemstones
C Grade Weapon requires 20 D Grade gemstones
Refinement Results: The ability refinement adds to a weapon depends on the Life Orb level and weapon leve
Refinement results (through scarcity of the life orb) into 4 different colors. (probability depends on the Korean Testing Server + Taiwan Testing Server)
Blue: probability is high, generally increases battle ability, but will not increase basic elements (CON/STR/WIT/INT/MEN/DEX)
Yellow: probably medium, generally has the effects from a blue refinement, and also might increase basic elements.
Purple: probability low, weapons that are refined with this color will have an increase in ability affects. (E.g. CON +1, magic attack: affect of dark magic based affects.)
Red: probably low, weapons that are refined with this color will increase in ability effects, and interface will show purple (not sure if this makes sense to me) e.g. p.def + 12.7, mp regen+0.1, reduce mp usage
From the testing results on Taiwan Testing Server (TTS), it seems like red and purple are very similar, might be because there werent that many of them. From the results of KTS, red has less probability than purple, not to mention its got better effects than purple. However the better effects depends on each character.)
Low level Life Orbs, might also be able to refined to a red/purple affect, however the refinement level is pretty low
High level Life Orbs, might also be able to refined to a higher bonus effect and higher refinement level, therefore results in better refinement effects (not that it makes too much sense to me either )
Low probability Life Orbs, (high level, special level) and refinement effect level are not absolutely related
Low Probability Life Orbs, (high level, special level) and refinement amount (e.g. +20.7 vs +5.7 on a certain refinement ability) are not absolutely related
Lightening Effects:
After refinement, weapons would have the following effects
Normal Grade Life Orb & Medium Grade Life Orb generally would not generate lightening effects, unless it was refined to a red/purple result.
Normal Grade Life Orb & Medium Grade Life Orb, if these are refined to a red/purple result, it would generate a slight lightening effect.
High Grade Life Orb, after refinement would generate a medium lightening effect
Special Grade Life Orb, after refinement would generate a strong lightening effect
For a weapon that was enchanted to a blue color, after refinement, the original blue color would be lighter than before, it would look like a light blue lightening effect, the original enchant looks would decrease in color by a small amount
If a weapon was enchanted to a red color, the original red glow would turn into a yellow or golden lightening effect.
e.g. for a weak lightening effect, this picture contains a medium life orb, enchanted to purple, there is only a little glow in it.
medium lightening effect, high level life orb
strong lightening effect, special grade life orb.
a weapon enchanted with +4 or higher with lightening effect
a weapon enchanted +16 or up would turn into a yellow/golden lightening effect
Removing Refinement Information S grade weapon removal: 480k
A grade weapon removal: 330k (low A grade), 390k (mid A Grade), 420k (top A grade)
B grade weapon removal: 240k (low B grade), 270k (top B grade)
C grade weapon removal: 95k (Low C grade), 150k (mid C grade), 210k (top C grade)
After removal of refinement, the original SA would not be affected.
Afer removal of refinement, the weapon can be traded, sold, etc, etc
Refinement Limitations The most number of refinement can be added to a weapon is 4
Refinement ability can be categorized in 7 different types
Attacking Refinement Effects Type:
General ability would appear in all color results
Each kind of ability at most would appear 2 times, some that contain big numbers (e.g. +37.7 focus) would not appear 2 times with the same number.
The following is a list of outcomes that might appear:
o M.def, p.def
o M.atk, p.atk
o Increase in HP, MP, CP
o Regen speed in HP, MP, CP
o Focus
o Landing rate
o Agility
Basic Elements Refinement Type Would only appear in yellow, purple, red color results
The official site only indicated refinement effects in STR, CON, MEN, INT
Taking all info from the TTS/KTS, each weapon max +1 to only 1 of the above
Refinement ability with a probability when attacked Type (e.g. when making a p.atk, probability of causing a poison effect on the enemy) Only appear in purple and red refinement results
Weakness: low chance of happening
Refinement ability with a probability when under attacked Type.(e.g. when being attacked, probability of increasing self p.def) Only appears in a purple, red refinement result
Biggest weakness: low chance of happening, even when it happened, low chance of landing
Weakness: low chance of happening
Counter Attack Refinement Type Currently test results from TTS, this only appears with a red refinement result, purple unknown
Weakness: though this has a higher chance of happening compare to the 2 above, however landing rate is very low
Active Skill Type: (e.g. during a time period, lowers mp usage in p.atk) Only appears in purple, red refinement results
This appears as a new active skill for the character
Skill casting time, cool down time are all fixed, no skills / dances/ chants/ songs/etc can decrease it.
---------------------------
Refinement System
- The following list is not the complete list
- The following refinement list has different types of time of occurance , different types and effects
- When refinement is in effect, it's got its own landing rate, success rate as well as cool down time
Skill Type of Refinement:
Skills: - Open Locks
- CP recovery
- HP partially restored when taking damage upon enemy (something like Vampiric Rage)
- MP Recovery
- Cancel Target
- Recall
- Party Recall
- Big head
- Play with small fireworks
- Play with large fireworks
- play music when starting a party
- invincible
Buff Type- When someone has casted recall, MP recovery speed increases
- Increase the power of HP recovery spells
- Increase the effectiveness of hp recovery spells
- Increases PVP attack power
- Increases critical rate
- Increases Magic Attack critical rate
- When fall from tall area will not be injured
- Increases evasion rate
- Increases attack power
- Increases defense
- Increases landing rate
- Breath Boost
Counter Type (When under an attack, these effects would occur automatically)
Under an attack, these refinements continuously taking effect within a period of time- Increases defense
- Increases landing rate
- Increases critical rate
- Increases PVP power
Under an attack, these refinements would occur instantly
- Lower counter attacking speed
- Lower counter moving speed
- Counter Paralyze
- Counter petrified
Under an attack, there is a chance these refinements will take in effect
- Recovers own HP
- Recovers own MP
- Bless the body
Permenant Type (always there as long as it's equipped)
Permenantly in effect
- Increases weight gauge
- Lowers the damage when in a dangerous area
Continuously in effect within a period of time
- Lowers MP use when using skills
- Lowers the damage when falling from higher ground
- Increases p.atk
- Increases M.atk
- Increases Critical Rate
- Increases landing rate
Chances Type (occurs when under some type of conditions/chance)
When one does a critical hit
- chance of stun
- Continuously increase hate
- Continuously lowers hate
- Mana Burn
Chances when doing p.atk
- Continuously increase hate
- Continuously decreases hate
- Mana Burn
- Seal m.atk
- Seal p.atk & M.atk
Chances when casting a m.atk
- Sleep (before the effect vanishes this can not be recasted)
- Root (before the effect vanishes this can not be recasted)
- Petrified
- Paralyze
- Fear
- Bleed
- Seal m.atk
Re: Refinment GUide
Notes:
1. If you decided to remove your refinement, you loose everything, the blacksmith gives you back a CLEAN Weapon!
2. ANY ability can be put on a weapon REGARDLESS of stone type or level. The only thing stone type and level does is define what kind of glow you get and how high your #'s go.
For example, a low 46 stone and a high 76 stone can both end up +cp/+dodge/+crit/+HP, but the values will be slightly(and I do mean slightly) higher on the higher level stone. So, if you are only looking to add active skills(like recall or a self buff) then don't waste your money buying only lv.76 stones.
2
1. If you decided to remove your refinement, you loose everything, the blacksmith gives you back a CLEAN Weapon!
2. ANY ability can be put on a weapon REGARDLESS of stone type or level. The only thing stone type and level does is define what kind of glow you get and how high your #'s go.
For example, a low 46 stone and a high 76 stone can both end up +cp/+dodge/+crit/+HP, but the values will be slightly(and I do mean slightly) higher on the higher level stone. So, if you are only looking to add active skills(like recall or a self buff) then don't waste your money buying only lv.76 stones.
2
Re: Refinment GUide
All you need is your weapon+Life Crystal+Gemstones.
You can get Life Crystals from any mobs, but they have different levels, the higher the life crystal level, the better the augmentation.
IFthe stone is high grade, the weapon will receive a glow. If it`s mid grade, will have a probability to receive a glow. Low grade, no glow.
Exemple:
You can get Life Crystals from any mobs, but they have different levels, the higher the life crystal level, the better the augmentation.
IFthe stone is high grade, the weapon will receive a glow. If it`s mid grade, will have a probability to receive a glow. Low grade, no glow.
Exemple:
- Code:
8724 Life Stone: level 49 An ordinary mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters above level 49. -1 0 0 0
8725 Life Stone: level 52 An ordinary mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters above level 52. -1 0 0 0
8726 Life Stone: level 55 An ordinary mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters above level 55. -1 0 0 0
8727 Life Stone: level 58 An ordinary mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters above level 58. -1 0 0 0
8728 Life Stone: level 61 An ordinary mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters above level 61. -1 0 0 0
8729 Life Stone: level 64 An ordinary mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters above level 64. -1 0 0 0
8730 Life Stone: level 67 An ordinary mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters above level 67. -1 0 0 0
8731 Life Stone: level 70 An ordinary mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters above level 70. -1 0 0 0
8732 Life Stone: level 76 An ordinary mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters above level 76. -1 0 0 0
8733 Mid-Grade Life Stone: level 46 A mid-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters above level 46. -1 0 0 0
8734 Mid-Grade Life Stone: level 49 A mid-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters above level 49. -1 0 0 0
8735 Mid-Grade Life Stone: level 52 A mid-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters above level 52. -1 0 0 0
8736 Mid-Grade Life Stone: level 55 A mid-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters above level 55. -1 0 0 0
8737 Mid-Grade Life Stone: level 58 A mid-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters above level 58. -1 0 0 0
8738 Mid-Grade Life Stone: level 61 A mid-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters above level 61. -1 0 0 0
8739 Mid-Grade Life Stone: level 64 A mid-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters above level 64. -1 0 0 0
8740 Mid-Grade Life Stone: level 67 A mid-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters above level 67. -1 0 0 0
8741 Mid-Grade Life Stone: level 70 A mid-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters above level 70. -1 0 0 0
8742 Mid-Grade Life Stone: level 76 A mid-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters above level 76. -1 0 0 0
8743 High-Grade Life Stone: level 46 A high-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters above level 46. -1 0 0 0
8744 High-Grade Life Stone: level 49 A high-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters above level 49. -1 0 0 0
8745 High-Grade Life Stone: level 52 A high-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters above level 52. -1 0 0 0
8746 High-Grade Life Stone: level 55 A high-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters above level 55. -1 0 0 0
8747 High-Grade Life Stone: level 58 A high-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters above level 58. -1 0 0 0
8748 High-Grade Life Stone: level 61 A high-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters above level 61. -1 0 0 0
8749 High-Grade Life Stone: level 64 A high-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters above level 64. -1 0 0 0
8750 High-Grade Life Stone: level 67 A high-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters above level 67. -1 0 0 0
8751 High-Grade Life Stone: level 70 A high-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters above level 70. -1 0 0 0
8752 High-Grade Life Stone: level 76 A high-grade mineral that has been petrified by a monster's physical/magical strike. Key component used in weapon Augmentation by characters above level 76. -1 0 0 0
8753 Top-Grade Life Stone: level 46 The highest-grade mineral available that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters above level 46. -1 0 0 0
8754 Top-Grade Life Stone: level 49 The highest-grade mineral available that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters above level 49. -1 0 0 0
8755 Top-Grade Life Stone: level 52 The highest-grade mineral available that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters above level 52. -1 0 0 0
8756 Top-Grade Life Stone: level 55 The highest-grade mineral available that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters above level 55. -1 0 0 0
8757 Top-Grade Life Stone: level 58 The highest-grade mineral available that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters above level 58. -1 0 0 0
8758 Top-Grade Life Stone: level 61 The highest-grade mineral available that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters above level 61. -1 0 0 0
8759 Top-Grade Life Stone: level 64 The highest-grade mineral available that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters above level 64. -1 0 0 0
8760 Top-Grade Life Stone: level 67 The highest-grade mineral available that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters above level 67. -1 0 0 0
8761 Top-Grade Life Stone: level 70 The highest-grade mineral available that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters above level 70. -1 0 0 0
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